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AI Insights · Timothy · October 2025

Top 5 Boxing Games Performance in Saudi Arabia, Q3 2025

Explore the performance trends of the top 5 boxing games on a unified platform in Saudi Arabia during Q3 2025, based on Sensor Tower data.

Top 5 Boxing Games Performance in Saudi Arabia, Q3 2025

In the third quarter of 2025, the top boxing games on a unified platform in Saudi Arabia showcased varied performance trends. Based on Sensor Tower data, here's a look at how these games fared.

WWE Mayhem by Reliance Games saw its weekly downloads peak at approximately 2.4K in mid-August, with a gradual decline towards the end of the quarter. Weekly revenue fluctuated, reaching a high of around $366 in early July. The game maintained a consistent user base, with weekly active users hovering around 17K.

WWE SLAM by Topps® Card Trader experienced modest weekly revenue, peaking at $170 in late July. Downloads and active user metrics were minimal, with only a handful of new users each week.

Real Boxing 2 from Vivid Games S.A. showed consistent weekly downloads, ranging between 600 and 1.6K. Revenue peaked at $210 in early August, while the active user count gradually decreased from 7.1K to 5.2K.

I, The One - Fighting Games demonstrated strong download numbers, peaking at 12.7K in the first week of August. Revenue was steady, with a peak of $114 in early July. The game’s active users reached a high of 23.8K in early August before tapering off.

Burrito Bison: Launcha Libre by Kongregate had modest weekly downloads, peaking at 232 in mid-July. Revenue remained low throughout the quarter, with a peak of $88 at the start of July. The active user base was stable, averaging around 1.2K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025